Hello, i have this swf that changes pictures once a day, and i got a problem with the flash-player running out of memory, any ideas?
The Code:
var looper:Timer = new Timer(100);
looper.start();
looper.addEventListener(TimerEvent.TIMER, loopF);
function loopF(event:TimerEvent):void{
var time:Date = new Date();
var hour:Number = time.getHours();
var minute:Number = time.getMinutes();
var weekPic:Date = new Date();
var startDate:Date = new Date(2014,0,1,-1);
var dayCount:Number = Math.floor(-(((((Number(startDate) - Number(weekPic)) / 1000) / 60) / 60) / 24) + 1);
var my_loader:Loader = new Loader();
my_loader.load(new URLRequest(dayCount + ".png"));
addChild(my_loader);
my_loader.x = 130;
my_loader.y = 120;
trace("MEMORY USAGE: " + (System.totalMemory/1048576) + "MB");
}